Jan
09

RPG Maker VX Ace Announcement and Details

Rumor has been going around lately of the latest RPG Maker being released by Enterbrain. This latest Maker is titled “RPG Maker VX Ace”. Like the previous RPG Maker 2003 was a huge feature upgrade over the previous RPG Maker 2000, but still was the same basic maker, RPG Maker VX Ace adds a lot of great new features to the previous RPG Maker VX.

Some of the great new additions to Ace include:

  • 64 bit operating system support – this will allow RmVX Ace to run with better performance on native 64 bit operating systems
  • RGSS3 – an updated version of the Ruby Game Scripting System, allowing for even more custom systems to be scripted for your games
  • Support for multiple tile sets – finally returning to a staple in previous RPG Makers, now RPG Maker VX will allow you to have more than 9 tile sets per game!
  • Battle formulas can now be easily modified in the database – now you will be able to customize how attacks, skills, and spells will perform in battle by modify the formula easily without editing code
  • Included Character generators – allowing you to quickly and easily custom your characters walk and face graphics and recolor each part within the maker
  • Party size increased past 5 but only up to 4 party members will be seen walking on the map and may enter battle
  • Custom battle backdrops with two customizable layers – allowing you to create unique battle backdrops for any situation by changing both the sky and ground portions

There are many more great features that will be covering once Ace is released. But so far the announced features make RPG Maker VX Ace finally a maker worth upgrading from RPG Maker XP.

It appears that you will not be able to convert your previously made games from other Makers into Ace. It appears a fan made conversion tool is being made that will allow you to do a basic conversion, but it will not allow scripts to be transferred. More details here: http://www.rpgmakervxace.net/index.php?/topic/562-vx-to-vxace-project-converter/

The current release date for the English copy of RPG Maker VX Ace seems to be slated for some time in February 2012. We will keep you updated when it does become available. In the mean time you can get the Trial version and use a fan made English patch to check it out now!

RPG Maker VX Ace Trial Version:

Trial Version in Japanese:
http://www.vector.co.jp/soft/dl/winnt/game/se494067.html (Click the big Green button that says “Download now”)

Fan made English patch:
http://rpgmakervxace.com/downloads/viewcategory/3-translation-patches

 RPG Maker VX Ace official website:

And check out the official Japanese RPG Maker VX Ace website here!
http://tkool.jp/products/rpgvxace/index.html

Translated with Google:
http://translate.google.com/translate?hl=en&sl=ja&tl=en&u=http%3A%2F%2Ftkool.jp%2Fproducts%2Frpgvxace%2Findex.html

 

Dec
23

Lags Game Reviews: Legend of the Seven Crystals, Swords mens Destiny

Legend of the seven crystals : Swordsmen's destinyGame Title: Legend of the Seven Crystals, Swords mens Destiny
Platform: RPG Maker 2003
Genre: RPG
Creator: Khallid

[The game in the following review can be downloaded here http://gmaker.org/games/view.asp?id=151.]

Swords mens Destiny is the first of a current three part game series named ‘Legend of the Seven Crystals’. The second and third games look professional and something I can’t wait to play after this review. The first game however is definitely not… To end on a high note I’ll begin with all the negatives of this game, starting with the grammar. As a series each game seems to suffer from this and I cannot think of why, I’ve heard the excuse that English is only their second language, but surely if they aim to release professional games then asking someone fluent in English to go over their dialogue and scripts is the obvious thing to do? The grammar really does become a big thorn in this games side as it takes away from moments that were supposed to be dramatic or tragic by forcing the player to put together the poorly worded and badly spelt script. While it rarely makes playing the game unbearable it does make it difficult to connect to characters, which is a big part of what makes RPGs as a genre successful.

The other big part of a game of course is the plot, how it unfolds and how it wraps up the player in the game and makes the player want to seek out more about it. Unfortunately, while this games story has potential, it seems to have been very poorly and hastily put together as if the player made up the plot as they made the game. An example of the poor story telling is when the player goes to investigate a tower that has mysteriously filled with ghosts. At the top of the tower you meet a demon who claims to be a part of the demon pirates and after a quick battle he vanishes. What purpose did he have in the tower? Was it him that made the ghosts appear? If so, then why would he do this? None of these questions are answered. There are many random events such as these throughout the game that really make you feel like you are being strung along rather than uncovering the mysteries of the game. The enemies of the game are also very difficult to understand and I’ve come to the conclusion the demon king must have brain washed them all, although this is never confirmed. I think this because almost every main villain I beat had a sudden change of heart and started egging the heroes on. Once again, no explanations were given for this change of character. The game in itself, is remarkably easy allowing you to progress to the end without very little trouble. But that is when it gets ridiculous as you’ve previously been given no need to power level or really try but then all of a sudden the difficulty spikes significantly at the final boss that is able to get up to four moves in to your single characters one.

Now for the main thing that really annoyed me about this game, the dungeons. The dungeons in the game are not only really long, which in itself I have no problem with, but were extremely dull, very repetitive, increasingly linear and lacked any puzzles or any areas where you had to use your head. Basically the dungeons were so dull and so long I found myself almost praying that the next teleport event would take me to a cut scene.

I think I’ve bashed the game enough now so I’ll move onto the features of the game I actually liked. First off the choice of music was very good, I don’t just mean he found good music and used it, but he used it at the right moments and scenes. I think his placement of music did enhance otherwise terrible scenes that suffered from the vices I mentioned above. The battle system, while 90% default, did also make the game bearable for me as I’ve always found the side view battle system to be very suitable and enjoyable for a game type based on story telling. Not only that but the playable characters had crystal forms that were activated during boss battles that increased the characters strength significantly. While I thought this was a pretty slammin’ feature and my favourite element of the game, it definitely made this one of the easiest games I’ve ever played, upto the final boss of course. You go into the forms automatically when you have less than 20% health and when you do the boss stands no chance. So while they were cool at first it became annoying how the game didn’t seem to want to challenge you. Graphics wise the game was appealing, not using the default makers RTP the game was full of custom resources and edits of the original rtp which helped to make the game that bit more bearable.

To conclude, while the negatives do heavily outweigh the positives the game did have a charm that made me want to carry on and reach its climax despite them. Here are my ratings for this game, broken down into four in accordance with the gMaker.org review system.

Graphics: The graphics weren’t bad and were appealing to me as they were not the games default RTP. I give the graphics a 7.

Plot: The plot had potential however most events seemed forced and the flow of the story wasn’t that good to me. The plot also suffered for bad grammar and some parts of the game seemed very random and unexplained. I will give the plot a 3.

Sound: The games music was very good and used well for the right maps and moments in the game. So I’ll give sound an 8.

Gameplay: I enjoy the default battle system for RPG Maker 2003 and the little additions made the battles that bit more fun. I’ll give the gameplay a 7.

Dec
21

Share your Games!

gMaker.org Control PanelsOur parent community, gMaker.org, now allows you to share your games with the world with its brand new Game Projects section!   The new Game Projects section is feature-packed and uses easy-to-use control panels to allow you to be in full control.

Present your games in a professional, online profile, allowing players to easily find and play your games.  You write its description, you provide the captions to your screen shots, you delete the comments you don’t like, you pick which categories your game falls under, you add your own tags- you are in the complete control!

Features include:

  • Screen Shot gallery (with support for Youtube videos)
  • News Blog
  • Comments
  • Download manager
  • Game Reviews and Ratings (abuse free)

All of this is provided free. Best of all, games added to the gMaker.org catalog can be featured here on RpgMaker.org.  If we find your game to be exceptional we will review it and tell everyone about it!

Share your games on gMaker.org today!

 

Check out the following RPG Maker XP games that are under development but use the Game Projects section as intended!

Ethereal SkyChaos Knight (working title)

Your game could go here!  Add your game to gMaker.org!